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Minecraft II Class

$115 for 5 weeks – In-Person Instruction

Excited for more Minecraft Modding? Register for Minecraft II to continue learning Java coding for Minecraft,  and learn to create more advanced games. Learners will build on earlier skills, creating more complex Minecraft games and developing code for more interesting game play.

In this class, we will create 3 new projects. First, “Rise of the Werebunnies”, a team-tag game with exploding eggs. The Hunger Games server will challenge you to set up different game play modes and timers. Design a giant Lucky Blocks race and play around with all of the crazy game changes that you can add in with Java.

Age Range: Ages 9-14

Prerequisites: Completed either Minecraft I or Minecraft Modding Summer Camp

Learning Objectives:

  • Java review: what are files, methods and what are different types of variables from Minecraft Camp or Minecraft I?
  • Go more in depth with conditionals using different operators and for loops to select players by game status and game mode. Learn to use return statements, cases and a switch to organize code, and randomization.
  • Review game phases and player set-up for creating better games, and develop intervals to change-up game play.
  • Students will have three completed Minecraft projects or games by the end of class, which they can still access and play on their BadgerBOTS Code Kingdoms server after class is complete.

Class Overview: We plan our classes with student needs in mind and adjust to progress made each day. A typical week looks like:

Day 1 – Make accounts and get connected to Minecraft servers. “Werebunnies” team-tag game: some players are “werebunnies” and can infect other “human” players to turn them into werebunnies. Players can defend themselves with swords. The game ends when all the living players are either all human or all werebunnies! Review using, creating, and calling methods and file types in Minecraft Java. Add items to player inventory. Use ‘not’ in a conditional statement. Expand on gameplay improvements by creating a world barrier and changing player “status” through the game.

Day 2 – Finish up Werebunnies. Begin Hungry Games: a giant PVP (Player vs. Player) world where players try to be the last one standing. Students will create different game modes with world barriers and timers, keep players from joining in late once a game has begun, and will use an array to create a unique spawn point for each player.

Day 3 – Finish Hungry Games and take time to play and test the game. Build the world map to make the game your own. Test out the creations of other students. 

Day 4 – Begin Lucky Blocks: a racing game where students will create different “Lucky Block” possibilities, either beneficial, harmful, or silly. Some possible Lucky Blocks include: giving players temporary super powers, launching players into the sky, spawning a random zombie or two into the game, or giving players special overpowered weapons.

Day 5 – Students will continue to work on Lucky Blocks, adding in more block types, and creating code to have one chosen at random. Brainstorm and create your own types of Lucky Blocks. Play and test as a class.